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Solar System ERROR FIX v1.0.2 (w/ PSD files) [Quenched]

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Postby Kaplowitz on Fri Sep 21, 2007 7:59 pm

you say that there were no uranus jokes? NOT ANY MORE :twisted:

Hm, uranus looks really big. You might want to make it smaller. Also, dont forget that it is very gasy. you might want to add that. :roll: :D
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Postby Coleman on Fri Sep 21, 2007 10:31 pm

As a CA I am not going to take those comments seriously, max, you shouldn't either. :wink:
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Postby maxdetjens on Fri Sep 21, 2007 11:41 pm

Coleman wrote:As a CA I am not going to take those comments seriously, max, you shouldn't either. :wink:


Considering that I've yet to see this revealing "zoom", I have nothing to take very seriously. I will do a quick pass at the large map sun and the text on it.
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Postby maxdetjens on Fri Sep 21, 2007 11:42 pm

cairnswk wrote:EDIT....looking very good to me Coleman....there is only one little thing i would adjust if i were doing this map....the jump gate instructions on the sun...i would centre it more in the sun if possible...IMHO only thought :)


I'll give it a look
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Postby maxdetjens on Sat Sep 22, 2007 12:15 am

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MAP TEST
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67 Territories, 7 regions, 5 sub-regions, Alternating Jump Gate Bonus, Jump Gates Start with 3 Neutral Armies.

TEXT LINKS
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large.jpg

http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small.jpg

MAP TEST
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-large-test.jpg

http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4-small-test.jpg

XML
http://www.mikeablexray.com/content/conquerclubmaps/solarwar/solar_system_v0.11.4.xml

Changes:
- made the large sun rounder
- Centered the text in the large map
- moved the Great Red Spot army number over a pixel or two

Tasks Included in next update (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
- one more go with the sun
- reshape the ac s to fit the army numbers.

Pixel Tweeks for next map (THIS LIST IS UPDATED UNTIL THE NEXT VERSION)
Last edited by maxdetjens on Sun Sep 23, 2007 4:09 am, edited 1 time in total.
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Postby Wisse on Sat Sep 22, 2007 4:25 am

ok i think its now good, i don't care about that stupid venus :P
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Postby unriggable on Sat Sep 22, 2007 11:43 am

Venus is the shit. Just align the army circles so they're in the center, and you're done.
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Postby Kaplowitz on Sat Sep 22, 2007 12:33 pm

Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,


The sun still looks a little wierd on the bottom-left corner.
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But it really doesnt matter too much.
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Postby cairnswk on Sat Sep 22, 2007 2:37 pm

Max...can you re-exmaine your maps for army centering issues please...there are a number of "offs" on both maps where coordinates need adjusting.
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Postby Wisse on Sat Sep 22, 2007 4:56 pm

Kaplowitz wrote:
Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,


The sun still looks a little wierd on the bottom-left corner.
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But it really doesnt matter too much.

yeah that thing doesn't matter it doesn't look weird,
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Postby Optimus Prime on Sat Sep 22, 2007 5:14 pm

This map is looking good. I'm excited to have it out for play sometime soon.
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Postby maxdetjens on Sun Sep 23, 2007 4:06 am

cairnswk wrote:Max...can you re-exmaine your maps for army centering issues please...there are a number of "offs" on both maps where coordinates need adjusting.


unriggable wrote:Venus is the shit. Just align the army circles so they're in the center, and you're done.


Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.
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Postby maxdetjens on Sun Sep 23, 2007 4:07 am

Wisse wrote:
Kaplowitz wrote:
Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,


The sun still looks a little wierd on the bottom-left corner.
Image

But it really doesnt matter too much.

yeah that thing doesn't matter it doesn't look weird,


I'll add that to the list anyway.
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Postby edbeard on Sun Sep 23, 2007 4:47 am

maxdetjens wrote:Its clear my circles aren't quiet right. The offs are fractions of pixels so I'll need to custom fit each one. So an update is going to take a bit of time.


this will make it easier

this might help too
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Postby Coleman on Sun Sep 23, 2007 9:58 pm

Hope things are coming along max, you are almost done.
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Postby maxdetjens on Mon Sep 24, 2007 11:04 am

Coleman wrote:Hope things are coming along max, you are almost done.

yup
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Postby jako on Mon Sep 24, 2007 11:36 am

ur so close max, home stretch!!!!
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Seriously?

Postby mrjayfbennett on Wed Sep 26, 2007 7:50 pm

Hey, I'm a big fan of releasing quality maps.

But, I mean, seriously?

Kaplowitz wrote:
Wisse wrote:it seems all right exept that venus and the sun aren't perfectly round,


The sun still looks a little wierd on the bottom-left corner.
Image

But it really doesnt matter too much.


Let's let this beautiful birdie out of the nest.
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Postby maxdetjens on Thu Sep 27, 2007 9:43 am

Hey. I'm going to CA for the long weekend to attend my first real exgirlfriend's wedding. (more awesome than it sounds). I'm driving and have to pull a baja bug back across 4 states. So the next (and hopefully last) iteration of the map wont be seen until late next week.

Sorry for the delay.
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Postby jako on Thu Sep 27, 2007 11:58 am

np, i'l be waiting for ur update.

have fun at ur first ex's wedding, dont know how much fun that will be :lol:
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Postby Marvaddin on Fri Sep 28, 2007 2:07 am

Its my first visit to this thread, so excuse me if Im missing something (i probably do). Anyway, some questions are good, because people can ask same things before create / enter a game in the map.

1st, my first impression was... "What a shit!" Mainly because the small map looks toooooo crowded. Im sure could be beneficial having some less territories. The neutral area in the center for a battleground is interesting, but it could have less territories, and having a high orbit and a low orbit to each planet looks exagerated. Anyway, it could look less crowded.

2nd, whats the point in the arrows connections?

3rd, are so many JG necessary? And this idea of punish pairs of JG? Because if my math isnt wrong, with any number of player you will start with someone getting positive bonus and someone getting negative bonus.

Did you try to put Uranus in its more natural place, where the legend is now? Because its near the asteroid belt, lol. The Kuiper belt looks like to have very high bonus, too... And sincerely those small rocks shouldnt in real life, lol.

So, in fact, there are some things I liked, like different bonuses for planets and planets / moons, but also bad things, like these JG bonuses.
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Postby yeti_c on Fri Sep 28, 2007 3:20 am

Marv,

For JG's I think they all start Neutral - so no bonus's to start with from them.

C.
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Postby Coleman on Fri Sep 28, 2007 10:06 am

Generally waiting tell Final Forge to point out you think there are too many territories isn't going to get you very far. It may get you farther then saying the entire map sucks after quench (you know who you are), but generally the time for something that drastic has passed. Plus, I don't agree with your argument there anyway. [-(
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Postby jako on Fri Sep 28, 2007 11:15 am

i agree with coleman and i find ur comments about the map going a bit past the line from constructive to just pure offensive to max.

the map is quite nice and if u complain that its too crowded, take a look at Rail US. this map is well made and is light years (pardon my pun :wink: ) ahead of the current space map. if u actually read some earlier comments, the issue of jupiter's location was brought up, discussed, and explained that due to the space of the map, it cant be geographically accurate to its real life counterpart.

adn i just love this dam map. someone QUENCH it already :x
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Postby Night Strike on Fri Sep 28, 2007 12:40 pm

And we already discussed how those non-continent territories are needed to keep the map from having a choke point (like early versions did).

Your only valid (aka hasn't been concluded) is about the arrows. Those are one-way attack lines. There may or may not be a key about them (in my opinion, it's self-explanatory and therefore not necessary).
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