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[Rules] Max Allowed Consecutive Missed Turns Setting

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[Rules] Max Allowed Consecutive Missed Turns Setting

Postby Seinfreak on Mon Sep 17, 2007 10:27 am

I would like to suggest the addition of the following functionality to games:

The ability to create a game with a variable "Maximum Allowed Consecutive Missed Turns" setting. It defaults to 3 (the current # of consecutive missed turns) but could be throttled up or down.

I believe the site would benefit if people were able to create games where this setting is variable.

1) One could create an ultimate "relaxed game" (i.e. 5 consecutive missed turns allowed). Those people that have poor internet connections, are going on extended vacation, etc. could look for these games where, if they are incommunicado for a week or more, they can still participate.

2) One could likewise create a strict game where, after 1 missed turn, you are eliminated. This setting would be great for games with 6 people or people frustrated with deadbeats joining games and unnecessarily slowing gameplay down.

This option would create the best of both worlds. Thoughts?
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Postby Seinfreak on Mon Sep 17, 2007 10:33 am

In addition, this functionality could lead to a rule where new players (with less than 5 finished games under their belt) can ONLY join games with max allowed missed turns=1. :idea:
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Postby spiesr on Mon Sep 17, 2007 12:07 pm

Your second post is a horrible idea...
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Postby Rocketry on Mon Sep 17, 2007 12:10 pm

your second post sounds a bit restrictive. dont forget, we need to ENCOURAGE new people to stay. not turn them away.

As for the idea, not bad, but i think i would lead to to many different game types. see what others think

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Postby Seinfreak on Mon Sep 17, 2007 1:10 pm

spiesr wrote:Your second post is a horrible idea...


Insightful. Care to explain why?

I thought it was a good idea so that the site could identify deadbeats easier and faster. Once people show they are here to stay, then can play in "regular" games (3 consecutive missed turns).

Until that time, they are under "probation" and can't miss any turns.
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Postby Clive on Mon Sep 17, 2007 1:47 pm

Seinfreak wrote:
spiesr wrote:Your second post is a horrible idea...


Insightful. Care to explain why?

I thought it was a good idea so that the site could identify deadbeats easier and faster. Once people show they are here to stay, then can play in "regular" games (3 consecutive missed turns).

Until that time, they are under "probation" and can't miss any turns.


No, I think thats a silly idea - but i like your OP's idea...which solve solve your problem anyway becuase you could join only games in which no missed turns are allowed
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Postby Seinfreak on Mon Sep 17, 2007 1:52 pm

Clive wrote:No, I think thats a silly idea - but i like your OP's idea...which solve solve your problem anyway becuase you could join only games in which no missed turns are allowed


True, true. I was just thinking out loud. My main suggestion is to allow flexible missed turns. I'd love to only join games where 1 missed turn eliminates you.
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Postby insomniacdude on Tue Sep 18, 2007 12:24 am

Seinfreak wrote:
spiesr wrote:Your second post is a horrible idea...


Insightful. Care to explain why?


Easy: who's to say that there will be a game currently open with that restriction? Most n00bs probably won't get the concept of making a new game, and if they do they'll likely be too intimidated by the site to do it.
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Number of Missed Turns allowed option?

Postby Cronus on Fri Nov 16, 2007 3:16 am

In the start a game option, should premium members be allowed to make games with 1, 2, or 3 allowed missed turns in a row? Should we be given the option?
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Postby MOBAJOBG on Fri Nov 16, 2007 8:25 am

Well, yes of course and I agree 100%. Why not?
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Postby Aesop Jones on Fri Nov 16, 2007 6:00 pm

One might be a bit unforgiving. I'd a support an option with two consecutive turns, or three total turns (Strike 3, you're out!).
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Postby graeme89 on Fri Nov 16, 2007 11:29 pm

I defineteky agree that there should be a penalty for deadbeating, maybe a double poinst loss and points given to winning player, .
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Postby Ogre on Sat Nov 17, 2007 5:56 pm

Instead of having the 3 in a row rule your out, just make it 3 total, b/c people can miss 2 a time, then take their turn, then miss another 2 and so forth, why not just have it a tallied total of all missed turns?
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Missing a turn.

Postby Freyburg on Sat Nov 17, 2007 11:49 pm

I would like to see a miss a turn button. Missing a turn is allowed in most games, and it is a valid strategy.

At present, approval for the strategy is implied, with the 3 miss a turn rule.
However, to exercise this option, a player must make everyone wait for his turn to tick over.

How about only one miss a turn in the whole game for each player, then boot, plus a miss a turn button as a strategic play option with no limit.

Then the rest of the players can tell the difference between dead beating and strategy.

At present, the "looks like he is dead beating" strategy is a real time waster that pisses people off. In a real board game, you can't get away with it, the physical presence and pressure of the other players around the table ensures it. Here at CC, being invisible/anonymous is an advantage for the dead beat strategists, who come back with up to a triple deployment as a reward for their deception.

Seriously, I would like to see a new option to legitimize missing turns, and an adjustment to limit or discourage dead beating.

Sincerely, Freyburg.
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Postby remydog on Tue Nov 20, 2007 8:34 pm

Forgive me if this is already discussed elsewhere, but I am getting pretty frustrated with people missing turns. I am finding the worst offenders are the newer players (duh, really?!?). I wish that there was a way to filter who could join a game. I used to be part of an online backgammon game where the person creating the game could decide how tough or easy an opponent (based on rank) he was willing to face.

I realize we can use the invitation system and private games, but that narrows the field of potential players too much.

At the very least, perhaps noobs should only be allowed to play other noobs until they complete a certain number of games. Or better still, a missed turn should be a true forfeiture of the armies that you would have collected. A missed turn when you have a card set should be penalized, also -- perhaps not being able to play the set on your next turn, losing one card, or something else.

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Allow "Max turns you can miss" setting

Postby the egg on Sat Feb 07, 2009 1:39 pm

Specifics:
  • Right now it is auto set to 3 turns straight then you're kicked.
  • Create an option to let you (the game creator) choose max turns that can be missed before being kicked. I.E. you can set it to 2 turns instead of 3.

This will improve the following aspects of the site:
  • In speed games prevents waiting full 5 minutes for people who don't show up

Perhaps a minimum of 1 turn you can miss. Applies best to speed games.

Game 4209823

This game is RIDICULOUS. Also I think if you miss (in a speed game at least) you shouldn't get deferred armies. You should use them when it's your turn. There's a reason why games don't let you just "bypass" your turn.
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Re: Allow "Max turns you can miss" setting

Postby HardAttack on Sat Feb 07, 2009 7:30 pm

the egg wrote:Specifics:
  • Right now it is auto set to 3 consequetive turns but unlimited turns in sum straight then you're kicked.
  • Create an option to let you (the game creator) choose max turns that can be missed before being kicked. I.E. you can set it to 2 turns instead of 3.

This will improve the following aspects of the site:
  • In speed games prevents waiting full 5 minutes for people who don't show up

Perhaps a minimum of 1 turn you can miss. Applies best to speed games.

Game 4209823

This game is RIDICULOUS. Also I think if you miss (in a speed game at least) you shouldn't get deferred armies. You should use them when it's your turn. There's a reason why games don't let you just "bypass" your turn.

why do you make your point limited with only speed games ?
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Re: Allow "Max turns you can miss" setting

Postby owenshooter on Sat Feb 07, 2009 7:49 pm

why are all of your suggestions limited to speed games? that makes absolutely no sense. if you aren't clever enough to realize that you always attack someone after they miss to limit the number of armies/bonuses they receive, it isn't the site's fault. you aren't new around here. i would imagine that with all the multiple accounts you have had, you would have learned that by now. horrible idea. maybe you should pause on the home page when you are signing into one of your many accounts and read this ditty written by lack:
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.

just a horrible idea. it may be frustrating, but there are ways to limit the impact of players missing turns, and anyone with experience (as you and your former accounts have) should know how to limit their impact upon the game... this is a CASUAL GAMING SITE, and thus, allowances are made for real life intrusions such as work, family, vacations, long walks in the park, phone calls, diaper changes, boss over the shoulder, etc... if a speed game last longer than a few rounds, of course some kid in the computer lab or a member playing at work may have to miss a turn!! the black jesus has spoken...

p.s.-
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.
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Re: Allow "Max turns you can miss" setting

Postby HardAttack on Sat Feb 07, 2009 7:59 pm

owenshooter wrote:why are all of your suggestions limited to speed games? that makes absolutely no sense. if you aren't clever enough to realize that you always attack someone after they miss to limit the number of armies/bonuses they receive, it isn't the site's fault. you aren't new around here. i would imagine that with all the multiple accounts you have had, you would have learned that by now. horrible idea. maybe you should pause on the home page when you are signing into one of your many accounts and read this ditty written by lack:
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.

just a horrible idea. it may be frustrating, but there are ways to limit the impact of players missing turns, and anyone with experience (as you and your former accounts have) should know how to limit their impact upon the game... this is a CASUAL GAMING SITE, and thus, allowances are made for real life intrusions such as work, family, vacations, long walks in the park, phone calls, diaper changes, boss over the shoulder, etc... if a speed game last longer than a few rounds, of course some kid in the computer lab or a member playing at work may have to miss a turn!! the black jesus has spoken...

p.s.-
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.


thanks for underlining the cases in which ppl may miss turns mate :) you made us acknowledged indeed.
I want to ask you if you ever played assasin games, i again want to ask you another question, if you ever played assasin games in which ppl misses their turns ? I strongly suggest you have a go and taste it. Turn missing guys have a great effect on the game the way it goes, and their missed turns may badly determine the winner. The point here is someone (whoever misses the turn) simply letting me losing my game... Questioned many times that missed turns does not affect anything etc. Full of B.S. It certainly does. And just because of ppl misses turns, i dont want to suffer from it. Why should i be the one who suffers and why not the one who misses the turns ? In this picture i dont care them how and what causes them being unable to take their turns, but what i care i lose points and lost a lot in assasin games. And i am not speaking about speed games but exactly talking about casual games.
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Re: Allow "Max turns you can miss" setting

Postby the egg on Sat Feb 07, 2009 8:01 pm

HardAttack wrote:
owenshooter wrote:why are all of your suggestions limited to speed games? that makes absolutely no sense. if you aren't clever enough to realize that you always attack someone after they miss to limit the number of armies/bonuses they receive, it isn't the site's fault. you aren't new around here. i would imagine that with all the multiple accounts you have had, you would have learned that by now. horrible idea. maybe you should pause on the home page when you are signing into one of your many accounts and read this ditty written by lack:
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.

just a horrible idea. it may be frustrating, but there are ways to limit the impact of players missing turns, and anyone with experience (as you and your former accounts have) should know how to limit their impact upon the game... this is a CASUAL GAMING SITE, and thus, allowances are made for real life intrusions such as work, family, vacations, long walks in the park, phone calls, diaper changes, boss over the shoulder, etc... if a speed game last longer than a few rounds, of course some kid in the computer lab or a member playing at work may have to miss a turn!! the black jesus has spoken...

p.s.-
HOME PAGE wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process. You can take your turn in 5 minutes with your morning cup of coffee or in between classes. A game typically lasts several days, but hardcore risk takers can play multiple games at once and stay up all night strategizing their next move.


thanks for underlining the cases in which ppl may miss turns mate :) you made us acknowledged indeed.
I want to ask you if you ever played assasin games, i again want to ask you another question, if you ever played assasin games in which ppl misses their turns ? I strongly suggest you have a go and taste it. Turn missing guys have a great effect on the game the way it goes, and their missed turns may badly determine the winner. The point here is someone (whoever misses the turn) simply letting me losing my game... Questioned many times that missed turns does not affect anything etc. Full of B.S. It certainly does. And just because of ppl misses turns, i dont want to suffer from it. Why should i be the one who suffers and why not the one who misses the turns ? In this picture i dont care them how and what causes them being unable to take their turns, but what i care i lose points and lost a lot in assasin games. And i am not speaking about speed games but exactly talking about casual games.


He's just making yet another spam attempt at my suggestion. Just let him be.
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Re: Allow "Max turns you can miss" setting

Postby owenshooter on Sat Feb 07, 2009 8:20 pm

the egg wrote:He's just making yet another spam attempt at my suggestion. Just let him be.

it isn't spam, just because i disagree with your horrible suggestion. i pointed out the flaw in your suggestion by using the verbiage from the first page of the site stating this is a casual gaming site. how is that spam? i disagreed, i stated why. perhaps you mean the part where i mention you are a busted multi with many accounts in your past, and you should be smart enough to know how to deal with turn missers. nope, that isn't spam either. that is also a fact.

the fact remains that this is an online casual gaming site, where allowances for real life have been made. if people miss turns, attack them and limit their territories. sure it is annoying, but it is how the site is designed, and a great feature at that. to top it off, let's sprinkle both of your complaints with some irony. neither of you, complaining about are without fault from missing turns:

the egg - 99% of turns taken
hardattack - 99% of turns taken

the black jesus has again proved Busted Egg's suggestion to be silly...-0
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Re: Allow "Max turns you can miss" setting

Postby HardAttack on Sat Feb 07, 2009 8:35 pm

owenshooter wrote:
the egg wrote:He's just making yet another spam attempt at my suggestion. Just let him be.

it isn't spam, just because i disagree with your horrible suggestion. i pointed out the flaw in your suggestion by using the verbiage from the first page of the site stating this is a casual gaming site. how is that spam? i disagreed, i stated why. perhaps you mean the part where i mention you are a busted multi with many accounts in your past, and you should be smart enough to know how to deal with turn missers. nope, that isn't spam either. that is also a fact.

the fact remains that this is an online casual gaming site, where allowances for real life have been made. if people miss turns, attack them and limit their territories. sure it is annoying, but it is how the site is designed, and a great feature at that. to top it off, let's sprinkle both of your complaints with some irony. neither of you, complaining about are without fault from missing turns:

the egg - 99% of turns taken
hardattack - 99% of turns taken

the black jesus has again proved Busted Egg's suggestion to be silly...-0


you are strictly staying far from my point mate :D
%99 of my taken turns, hmm but seriously believe me, i wud have preferred to lose points in the games i missed my turns rather than staying in the game. If i joined in a game then it is what i must do to take my turns but not to miss my turns. And if i miss my turns i accept any consequences, being kicked, being not awarded by deferred armies or whatever and in the first turn i miss my turn. And, you accept it is annoying, so we are not staying at the very opposite sides. There are cases some ppl finds it annoying, some others believes it to have its sanctions. Then why is it silly when you state it to be annoying ? You agree with us but you just disagree about deferred armies to be given or not, if it must be 3 consequetive turns or not etc.
You are stating that smart players know how to deal with players who miss their turns... Hmm i really dont know how to deal with a player who misses his turn in assasin games mate, then i will be glad if you tell me how. :)
Last edited by HardAttack on Sat Feb 07, 2009 8:44 pm, edited 1 time in total.
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Re: Allow "Max turns you can miss" setting

Postby the egg on Sat Feb 07, 2009 8:42 pm

Did I say get rid of it!? NO! You are completely ignoring my suggestion of allowing the choice to choose the max turns you can miss and using it as an excuse to post about my past. You are so annoying. If you have nothing to contribute to the thread then flame it in FLAME WARS.
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Re: Allow "Max turns you can miss" setting

Postby owenshooter on Sat Feb 07, 2009 8:49 pm

the egg wrote:Did I say get rid of it!? NO! You are completely ignoring my suggestion of allowing the choice to choose the max turns you can miss and using it as an excuse to post about my past. You are so annoying. If you have nothing to contribute to the thread then flame it in FLAME WARS.

it is clear from your post that you don't know what spam is andyou dont' know what flaming is. i am stating facts. it is an online casual gaming site, thus missed turns are allowed for and worked into the system. i even posted the verbiage from the first page. and YOU ARE a busted multi, that is not a flame, that is a fact. bad suggestion, period. kind of like your "abolish babysitting" thread that landed with a resounding thud. all of your suggestions are specific to make YOUR LIFE easier, not to improve the site. i am now eagerly awaiting your next thread on "allow users to have more than one account", since that one account rule is a dumb rule you didn't like to follow either... the black jesus has spoken...-0

p.s.-hardattack, i'll pm you... i have some valid questions for you...
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Re: Allow "Max turns you can miss" setting

Postby the egg on Sat Feb 07, 2009 8:53 pm

owenshooter wrote:
the egg wrote:Did I say get rid of it!? NO! You are completely ignoring my suggestion of allowing the choice to choose the max turns you can miss and using it as an excuse to post about my past. You are so annoying. If you have nothing to contribute to the thread then flame it in FLAME WARS.

it is clear from your post that you don't know what spam is andyou dont' know what flaming is. i am stating facts. it is an online casual gaming site, thus missed turns are allowed for and worked into the system. i even posted the verbiage from the first page. and YOU ARE a busted multi, that is not a flame, that is a fact. bad suggestion, period. kind of like your "abolish babysitting" thread that landed with a resounding thud. all of your suggestions are specific to make YOUR LIFE easier, not to improve the site. i am now eagerly awaiting your next thread on "allow users to have more than one account", since that one account rule is a dumb rule you didn't like to follow either... the black jesus has spoken...-0

p.s.-hardattack, i'll pm you...


Let me put this in nice, clear, red ink for you. If you ever derail my suggestions or threads off topic and continue to spam as you are doing here, ever again, I will report you. It's against the rules to derail forum topics. Last warning.
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