I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack them

Moderator: Cartographers
serious_conq wrote:I think it's a great map, however I have complaints about the lines that link the planets together (where you can attack other planet's territories), but since changing that would ruin the whole map it wouldn't work at all...
I think the map itself is great so no further complaints here, just questions. How the hack are you supposed to hold those sattelite-like thingies that cannot attack planets, but planets can attack thembut thats practical stuff...
Aerial Attack wrote:Bonus deconstruction:
Ness objects: 6 terrs, 6 defense points (1 accessible), 6 attacks points (7 accessible) = 5
Prax planet: 3 terrs, 2 defense points, 1 attack point, 1 bombard = 1
Praetos planet: 5 terrs, 3 defense points, 2 attack points, 1 bombard = 2
Halo planet: 6 terrs, 4 defense points, 2 attack points, 1 bombard = 3
Halo w/ rings: 8 terrs, 5 defense points, 3 attack points, 1 bombard = 5
Halo rings only: 2 terrs, 2 defense points (3 accessible), 2 attack points (3 accessible) = 1 [pretty much the same as Prax]
Omicron planet: 7 terrs, 3 defense points (4 accessible), 1 attack point, 1 bombard = 4
Pheris planet: 10 terrs, 5 defense points, 4 attack points, 1 bombard = 6
If you absolutely must have Prax be 2, then inflate everything by 1 (Pheris possibly by 2).
The 7 terrs accessible to attack really make the Ness too valuable if you give them the biggest bonus too.
EDIT: I added a row for the rings by themselves (not quite as valuable/bonus worthy)
]
HALO
____
| | +3 rings +1
|____| w/ Halo +2
Aerial Attack wrote:Very nice!
1) the Halo and ring bonus could still be slightly confused How about if you had the rings statements [now on 2 lines] aligned with the Bombard statements above it
So it would be like this:
- Code: Select all
]
HALO
____
| | +3 rings +1
|____| w/ Halo +2
That box is my fugly replacement for your planet image.
2) I really like the map test. red, blue, pink, and yellow look excellent. Neutral (gray) seems like it's going to be a slight problem. Can you try the following possibles - just so people who can't see great can comment:
Erch - green
Ness1 - neutral
Klahm - neutral
Glayr - teal
Ness0 - yellow
Ness5 - neutral
Willey - neutral
Droonk'n - teal
Keep everything else as is - they look good.
3) Don't forget - they need a small map [with numbers] too !!!
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