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MEGAEGG is back, and this year we're on the chase for some quite peculiar eggs!
Score Bunny Points by collecting: Panda Dragon Egg, Dare To Roll Egg, Naga Raj Egg, Crocodilia Egg and Rocket Launchy Egg. 18 Eggs of each type are required to get into MEGAEGG FINALE, a tournament with a host of great prizes including of course, this spectacular red star:
Tournament Schedule |
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 | | April Challenge: Interplanetary Dice Drama |
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| Series | Monthly Challenge |
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| Status | Active |
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| Starts | 2026-04-01 09:00 CCT |
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| Closes | 2026-05-31 23:59 CCT |
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| Collect | |
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| Details | Info Event Page |
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| Prizes |
| Challenge Goal: 47 |  |
| See Info for details |
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On 7-Apr-2001 NASA's Mars Odyssey spacecraft lifted off from Cape Canaveral on a Delta II rocket, beginning its seven-month journey to orbit Mars...
Waiting Games Started Games
Show/Hide Rules Map: Solar System Players: 2 Game Type: Polymorphic Slots Per Player: 2 Play Order: Sequential Spoils: Zombie Reinforcements: Adjacent Fog of War: Yes Trench Warfare: Yes Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Solar System Players: 4 Game Type: Doubles Play Order: Sequential Spoils: Nuclear Reinforcements: Chained Fog of War: No Trench Warfare: No Round Length: 24 Hours, 3 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Solar System Players: 6 Game Type: Assassin Spoils: No Spoils Play Order: Sequential Reinforcements: Parachute Fog of War: Yes Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Other
Show/Hide Rules Base Game Rules Start Time <= 2026-04-30 23:59 Round Limit: 20, 30 Bots: None Random Map: No Initial Troops: AutomaticPublic Tourney: None Password: NoneSpecial Tourneys Tourney: None |
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 | | Seven Knights Templar vs Beta Maps Mayhem |
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| Series | Monthly Challenge |
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| Status | Active |
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| Starts | 2026-03-01 09:00 CCT |
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| Closes | 2026-04-30 23:59 CCT |
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| Collect | |
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| Details | Info Event Page |
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| Prizes |
| Challenge Goal: 777 |  |
| See Info for details |
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| In the hallowed halls of Conquer Club, seven Knights Templar - Sir Pixel, Sir Laggy, Sir Noobslayer, and their glitchy brethren—signed up for the beta maps testing mission...Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 2 Game Type: Standard Spoils: Flat Rate Reinforcements: Parachute Fog of War: Yes Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 2 Game Type: Polymorphic Slots Per Player: 2 Spoils: Escalating Reinforcements: Chained Fog of War: Yes Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 4 Game Type: Doubles Spoils: Flat Rate Reinforcements: Chained Fog of War: No Trench Warfare: No Round Length: 24 Hours, 3 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 3 Game Type: Standard Spoils: Nuclear Reinforcements: Parachute Fog of War: No Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 4 Game Type: Standard Spoils: Flat Rate Reinforcements: Adjacent Fog of War: Yes Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 6 Game Type: Terminator Spoils: Escalating Reinforcements: Chained Fog of War: Yes Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Templars Players: 12 Game Type: Assassin Spoils: Escalating Reinforcements: Chained Fog of War: No Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Waiting Games Started Games
Show/Hide Rules Map: Slovakia, Pirates and Merchants, Ziggurat, New York 1695, Classic Conquest, Feudal Legend, Conquistadores Players: 2 Game Type: Standard Spoils: Escalating Reinforcements: Parachute Fog of War: No Trench Warfare: No Round Length: 24 Hours, 2 Min Other: Base Game Rules AND (Public OR Special Tourneys)Other
Show/Hide Rules Base Game Rules Start Time <= 2026-03-31 23:59 Round Limit: 20, 30 Bots: None Random Map: No Play Order: Sequential Initial Troops: AutomaticPublic Tourney: None Password: NoneSpecial Tourneys Tourney: None |
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Conquer Club's Continuous Premier League Event for Polymorphics!
Work your way through the Divisions to become champion of the Conquer Club Polymorphic Super League!
Be promoted up to 3 Leagues, or demoted 3 Leagues every Season based on your performance.
Each Season lasts 3 months.
Live Scoreboard |
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Conquer Club's Continuous Premier League Event for Individuals!
Work your way through the Divisions to become champion of the Conquer Club Super League!
Be promoted up to 3 Leagues, or demoted 3 Leagues every Season based on your performance.
Each Season lasts 2 months.
Live Scoreboard |
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 | | The Championships |
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| Status | Active |
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| Starts | 2024-12-31 00:00 CCT |
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| Details | Info Event Page |
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