OK, naysayers - I'm willing to be convinced. What are your reasons for rejecting this concept? If the concern is that this is a rehash of Circus Maximus, please address the points I made previously:
Sparqs wrote:Despite the circular shape of this example, I see some key points that differentiate it from Circus Maximus. A) No limitations on direction of attack. B) Fixed end-point with win conditions. The example could have been a straight line and been topographically equivalent (i.e. it looks like a circle but the ends don't connect).
The only similarities to CM that I see are that this illustration of concept appears circular, but it is not a ring like CM - and the illustration shows lanes, but the lack of movement restriction makes this similarity superficial.
Essentially, dominationnation is suggesting a map where everyone starts at one end and fights to reach the victory conditions at the other.
Seeing as how neutral starting territories and victory conditions are both new, I don't see how this idea could be similar to any of the current maps. Maybe I missed something under development, but I've read through all of the threads listed in the Developmental Atlas (yes, I had some time to kill) and I don't recall seeing anything quite like this under Current or Suspended Development.