Moderator: Cartographers
I tried doing this but since the view is a top down and the stairway goes into the wall, there is not much a way to show depth. I tried to make the stairs in the middle of the room but it did not look good or make sense, so I just ended up keeping them where they are now.AndyDufresne wrote:I also like your little staircase "Down to Level 2", though it doesn't look like it is decending so much. Maybe a spiral down.But that may just be too much work. I like it either way.
--Andy
I hope this will help feed some of the players desires for a more classic style/less gimmicky gameplay map. Even thought there are only 1-ways the map is easy to read and understand. It is just straight up kill or be killed.Blitzaholic wrote:this looks awesome to play
WidowMakers wrote: It is just straight up kill or be killed. WM
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
Those new colors are being changed. I happen to be on the new army color committee and we will be changing them as soon as we can agree on a new color scheme. These army colors are currently the front runners.MR. Nate wrote:It looks like your using the old colors for the numbers. I don't think it's a problem, but could you use the newer, more feminine pink? I want to make sure it doesn't cower and run in the darkness.
It is a bed that has been tipped over and is upside down.lanyards wrote:For the territory "North Barracks", the figure on the eastern side of the territory, I'm guessing it is a sleeping mat or a bed, is being looked at from a wierd angle. The rest of the beds and weapons and all the other detailed figures are seen from a top view, where as this one is from a different view. Atleast that is what I think I see. The rest of the map looks perfect, I love the detail.
--lanyards
WidowMakers wrote:It is a bed that has been tipped over and is upside down.
WM
Well I drew it by hand so.............yes.lanyards wrote:WidowMakers wrote:It is a bed that has been tipped over and is upside down.
WM
Thanks for the clearification, but is it the correct angle?
--lanyards
Thank you very much.lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards
WidowMakers wrote: [/list]Map Description:The Dungeon of Draknor-The Halls of Testing is the first level of three, for this map series. Due to the fact that every door is a one way border, the way a player defends and attacks neighboring bonus areas is much trickier than on a standard two way border map.
Figuring out how best to move about in this environment will be key to your survival and may take some extra thought.
Thank. That is what 40+ hours of drawing tiny little artifacts and stuff will get you. I too hope it plays well.mibi wrote:the graphics on this map are ridiculously professional. I hope the game play can do it justice. well done wM
WidowMakers wrote:I found a "2 way border". Sleeping arcade can attack into altar and altar can attack into sleeping arcade. I will have updated pics and XML by tomorrow morning.
WM
lanyards wrote:XML error:
The territory "Sleeping Arcade" needs to be able to attack "Altar", as they both can attack each other, according to the doors.
--lanyards
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